DATA & CONTROL

Know what stays.

Your computer and each host keep separate records. There is no developer cloud account to recover them from.

Save locations

The development-compatible location remains:

%USERPROFILE%\AppData\LocalLow\FourleafLocal\Fourleaf Unity Trial\

UnityTrialM02 contains rosters, host progress and Interface layouts. UnityLocalSettings.json contains preferences. The old Fourleaf folder is deliberately retained for compatibility. Windows packaged installations may redirect storage; verify the actual location before deleting.

Online identity and saves

EOS worlds use a device-based identity and store host progress under CloverOnline. Local/direct-IP worlds use CloverHost. They are separate; changing computers or losing the EOS device identity does not automatically transfer online characters. Backing up game saves is not a cross-device account recovery mechanism.

Back up

Exit normally and copy the complete game-data folder. Copying the installation folder does not back up personal progress. Keep backups private.

Delete local information

Close the game, verify its specific data directory, then delete the chosen records and backups. Deleting all game data resets local characters, settings and host worlds; it cannot delete another host's copy. Never remove unrelated LocalLow folders.

Delete a host's copy

Ask the host owner to close the world and delete your record and corresponding backups from CloverHost for local/direct-IP worlds or CloverOnline for EOS worlds. Reconnecting may create a fresh record. AlexAst cannot remotely inspect or erase player-hosted saves.

Voice and chat

Disable microphone setup in game or desktop microphone permission in Windows. Chat is a session feature, not a game-written conversation archive. Other people may record communications independently.

Help

Contact contactaacore@gmail.com without including private saves or credentials.