FIELD GUIDE · BUILD 1.0.4

Know the wilds.

Current rules, every school, permanent items and practical controls. Hold left mouse to orbit without steering; hold right mouse to turn the traveler and camera together. Values are before equipment, resistance and host settings.

Getting started

  1. Create or select a traveler. Choose Play over internet to host or browse worlds, or paste a private lobby code. Use Host / Join on the main menu for local, LAN or direct-IP play.
  2. Run with WASD. Right-click a clover to gather, or a living opponent in reach to punch.
  3. Find a rare clover for one random school for up to ten minutes. Its strike and area spell appear in the first two default slots.
  4. Press P for abilities or I for your bag. Drag usable entries onto the combat bar. Edit bars rearranges slots and utility buttons.

Clover & survival

Rare chance
Independent 0.3% per plant spawn. A field never guarantees a rare plant. Plants regrow after five minutes.
Harvesting
Two-second gather. Attacks interrupt it; interact again to retry. Ordinary clover restores 1 HP.
Temporary school
Random magic and temporary school clothing. Ten-minute power lifetime is separate from unlimited world sessions. Death or expiry removes temporary power.
Permanent belongings
Collected potions, materials, bags and relics survive death. Using a consumable spends it; explicitly deleting an item removes it.
Unarmed combat
Context punch: 1 damage, 2.2 m reach, facing required, 0.65 s recovery. Other Clover players are rivals; self/friendly attacks are rejected.
No round timer
The world continues while its host runs. Rejoin the same host and traveler to resume. Different hosts have separate saves.

The six schools

All area spells: 15 m radius, 38 m ground range, twice the primary base damage and 18 s cooldown. Red markers mean invalid locations. Boss shields, protection, resistance and geometry still apply; effects do not guarantee kills.

FIRE

Fireball

280 damage2.2 s cast32 m range2 s recovery

A charged fireball travels to its target. Fire victims burn, kneel and collapse. Fire also unlocks Meteor on the second action slot.

Meteor

4 s summon + 1.35 s descent; 560 total base damage. Burning fireballs and a falling molten meteor.

Cooldown starts on release. Movement cancels unfinished summoning; released effects continue if the caster dies.

LIGHT

Lightning Strike

300 damage1.8 s cast28 m range2.2 s recovery

Electrical shock followed by lethal discharge. Light also unlocks Lightning Storm on the second action slot.

Lightning Storm

Instant start, 5 s channel; 600 total base damage. Electrical shock and repeated lightning strikes.

Cooldown starts with the channel. Moving stops remaining pulses; damage can shorten the channel.

ICE

Ice Strike

270 damage1.8 s cast23 m range2 s recovery

Freeze your target, then shatter it. Ice Blizzard Storm unlocks on the second action slot.

Ice Blizzard Storm

Instant start, 5 s channel; 540 total base damage. Freezing impacts, shattered ice and an icy storm.

Cooldown starts with the channel. Moving stops remaining pulses; damage can shorten the channel.

STORM

Water Grave

290 damage1.8 s cast26 m range2.4 s recovery

A water pit traps your target, then a downward surge overwhelms them. Tornado unlocks on the second action slot.

Tornado

4 s summon + 3 s lift; 580 total base damage. A swallowing water pit and a skyward tornado.

Cooldown starts on release. Movement cancels unfinished summoning; released effects continue if the caster dies.

VOID

Void Strike

260 damage2 s cast22 m range2.5 s recovery

Throw a miniature black hole. Fatal victims are swallowed. Big Black Hole unlocks on the second action slot.

Big Black Hole

4 s summon + 3 s growth; 520 total base damage. A thrown singularity and gravitational collapse.

Cooldown starts on release. Movement cancels unfinished summoning; released effects continue if the caster dies.

ACID

Acid Strike

280 damage2 s cast30 m range2.5 s recovery

Throw a viscous poison glob. Victims corrode in green acid. Acid Lake unlocks on the second action slot.

Acid Lake

4 s summon + 2.4 s formation; 560 total base damage. Viscous poison and a corrosive green lake.

Cooldown starts on release. Movement cancels unfinished summoning; released effects continue if the caster dies.

Casting & interruption

Stand still to cast or channel. Movement, jumping, Escape, control effects or death stop unfinished casts. Damage can delay casting or shorten a storm. Range and line of sight are host-validated.

Disrupt: enemy player within 3 m and line of sight; 10 s cooldown. Active casting is interrupted and its school locked for 4 s. Attempting it against a non-casting target spends the attempt. Default slot 4; R is an extra shortcut.

Projectiles have travel time. Fire burns; Light shocks; Ice shatters; Void pulls inward; Storm submerges or lifts; Acid corrodes. Raid guardians resist displacement.

The item catalogue

All 42 definitions exported from game code. An entry does not imply a finished quest or profession: future materials have no crafting system yet. Start with 12 slots; bags upgrade capacity to 20 or 28 rather than adding extra containers.

42 items

Amberwarden sigil

Epic permanent relic. Equipped: incoming damage reduced by 2.

Eye of winter

Epic permanent relic. Equipped: Clover spell damage +8.

Heartwood seed

Rare permanent relic. Equipped: healing potions restore +10 HP.

Woven field satchel

Uncommon permanent bag. Right-click to expand to 20 slots.

Runewoven expedition bag

Epic permanent bag. Right-click to expand to 28 slots.

Warden's amber fragment

Permanent profession material. Future enchanting recipes; no current combat bonus.

Pilgrim's token

Permanent quest keepsake. Future wilderness quest; no current combat bonus.

Tideglass pearl

Rare permanent relic. Equipped: healing potions restore +5 HP.

Wayfarer stride token

Uncommon permanent keepsake from a raid guardian. A memento of the journey; no combat bonus.

Hearthwild moss

Permanent profession material from woodland creatures. Future herbal recipes; no current combat bonus.

Waybark amber

Permanent profession material from Hollow wanderers. A resin fossil for future woodcraft; no current combat bonus.

River opal

Permanent profession material from riverland creatures. Future jeweler recipes; no current combat bonus.

Frostvein quartz

Permanent profession material. Future jeweler recipes; no current combat bonus.

Wildform bristle

Permanent profession material from Bristleback boars. Future leatherworking recipes; no current combat bonus.

Healing potion

Use: restore 50 HP. Shared 8 s potion recovery. Permanent until consumed.

Fleetfoot potion

Use: +25% movement speed for 60 s. Shared 8 s recovery.

Veilwalk potion

Use: stealth for 30 s. Ordinary NPCs ignore you. Attacking, casting or taking damage breaks stealth; raid area attacks still hit. Shared 8 s recovery.

Fire ward potion

Use: resist 20% Fire damage for 60 s. Replaces the previous resistance potion. Shared 8 s recovery.

Fire fury potion

Use: +15% Fire spell damage for 60 s. Replaces the previous fury potion. Shared 8 s recovery.

Fire sovereign charm

Epic · Charm slot · Thorncrown participant loot 20%. Equipped: +8% Fire damage and 8% resistance. Matching sovereign band: +5% school damage and 20% longer ward/fury/fleetfoot potions. Permanent, even without Clover.

Fire sovereign band

Epic · Band slot · Vesper participant loot 20%. Equipped: +15 maximumHP and 8% faster Fire strike/summon casting (channels unchanged). Matching charm: +5% school damage and 20% longer ward/fury/fleetfoot potions. Permanent.

Light ward potion

Use: resist 20% Light damage for 60 s. Replaces the previous resistance potion. Shared 8 s recovery.

Light fury potion

Use: +15% Light spell damage for 60 s. Replaces the previous fury potion. Shared 8 s recovery.

Light sovereign charm

Epic · Charm slot · Thorncrown participant loot 20%. Equipped: +8% Light damage and 8% resistance. Matching sovereign band: +5% school damage and 20% longer ward/fury/fleetfoot potions. Permanent, even without Clover.

Light sovereign band

Epic · Band slot · Vesper participant loot 20%. Equipped: +15 maximumHP and 8% faster Light strike/summon casting (channels unchanged). Matching charm: +5% school damage and 20% longer ward/fury/fleetfoot potions. Permanent.

Ice ward potion

Use: resist 20% Ice damage for 60 s. Replaces the previous resistance potion. Shared 8 s recovery.

Ice fury potion

Use: +15% Ice spell damage for 60 s. Replaces the previous fury potion. Shared 8 s recovery.

Ice sovereign charm

Epic · Charm slot · Thorncrown participant loot 20%. Equipped: +8% Ice damage and 8% resistance. Matching sovereign band: +5% school damage and 20% longer ward/fury/fleetfoot potions. Permanent, even without Clover.

Ice sovereign band

Epic · Band slot · Vesper participant loot 20%. Equipped: +15 maximumHP and 8% faster Ice strike/summon casting (channels unchanged). Matching charm: +5% school damage and 20% longer ward/fury/fleetfoot potions. Permanent.

Storm ward potion

Use: resist 20% Storm damage for 60 s. Replaces the previous resistance potion. Shared 8 s recovery.

Storm fury potion

Use: +15% Storm spell damage for 60 s. Replaces the previous fury potion. Shared 8 s recovery.

Storm sovereign charm

Epic · Charm slot · Thorncrown participant loot 20%. Equipped: +8% Storm damage and 8% resistance. Matching sovereign band: +5% school damage and 20% longer ward/fury/fleetfoot potions. Permanent, even without Clover.

Storm sovereign band

Epic · Band slot · Vesper participant loot 20%. Equipped: +15 maximumHP and 8% faster Storm strike/summon casting (channels unchanged). Matching charm: +5% school damage and 20% longer ward/fury/fleetfoot potions. Permanent.

Void ward potion

Use: resist 20% Void damage for 60 s. Replaces the previous resistance potion. Shared 8 s recovery.

Void fury potion

Use: +15% Void spell damage for 60 s. Replaces the previous fury potion. Shared 8 s recovery.

Void sovereign charm

Epic · Charm slot · Thorncrown participant loot 20%. Equipped: +8% Void damage and 8% resistance. Matching sovereign band: +5% school damage and 20% longer ward/fury/fleetfoot potions. Permanent, even without Clover.

Void sovereign band

Epic · Band slot · Vesper participant loot 20%. Equipped: +15 maximumHP and 8% faster Void strike/summon casting (channels unchanged). Matching charm: +5% school damage and 20% longer ward/fury/fleetfoot potions. Permanent.

Acid ward potion

Use: resist 20% Acid damage for 60 s. Replaces the previous resistance potion. Shared 8 s recovery.

Acid fury potion

Use: +15% Acid spell damage for 60 s. Replaces the previous fury potion. Shared 8 s recovery.

Acid sovereign charm

Epic · Charm slot · Thorncrown participant loot 20%. Equipped: +8% Acid damage and 8% resistance. Matching sovereign band: +5% school damage and 20% longer ward/fury/fleetfoot potions. Permanent, even without Clover.

Acid sovereign band

Epic · Band slot · Vesper participant loot 20%. Equipped: +15 maximumHP and 8% faster Acid strike/summon casting (channels unchanged). Matching charm: +5% school damage and 20% longer ward/fury/fleetfoot potions. Permanent.

Lantern-road seal

Uncommon permanent quest keepsake. Proof that you carried word between the camps. No combat bonus.

Ordinary creature drops

Independent rolls: healing potion 30%; random school ward 8%; random school fury 8%; Fleetfoot 5%; Veilwalk 5%; rare clover 0.1%. Multiple drops are possible. Right-click corpses/drops before they expire.

Potions share an 8 s recovery. Ward/fury replace the previous potion of that type. Matching sovereign jewelry extends ward/fury/Fleetfoot to 72 s; stealth stays 30 s. Attacks, casts or damage break stealth.

Wildlife & raid guardians

Hollow wanderers and aggressive boars pursue nearby travelers, then return and recover when threat clears. Neutral deer and rabbits can be attacked. Ordinary dangerous creatures start at 150 HP. Wildform boars, deer and hares have revised skinned anatomy and attached details. Further anatomy and animation work continues.

Thorncrown and Vesper: 180,000 HP each. Their shield needs at least 10 living, recently participating empowered raiders nearby; 20 recommended. They telegraph area attacks and recover after disengagement. Ordinary creatures respawn after 65 seconds; defeated raid guardians return after 15 minutes.

Eligible nearby participants receive a Warden fragment and independent rolls: sovereign charm (Thorncrown) or band (Vesper) 20%, associated relic 25%, Runewoven bag 5%, stride token 10%. The host checks participation and distance.

Charm + band give individual bonuses and a matching two-piece bonus. Equipment changes are blocked in combat. Boars have an independent 3% chance to grant Wildform bristle. Hollow kills can grant Waybark amber; riverland kills can grant River opal: future profession materials.

Quests along the winding roads

Three friendly, invulnerable keepers offer six persistent quests. Right-click a keeper or press E within 4.5 m, while alive and out of combat. Gold ! means available; gray ? means accepted and incomplete; gold ? means ready to turn in. Accepted work takes precedence over another available quest at that keeper.

Press J for your journal. Fold regions, minimize the window, collapse the tracker or untrack individual quests. Scroll the parchment for directions and rewards. Abandon requires confirmation, clears that quest’s progress and lets you accept it again. Completed quests cannot be reset for repeated rewards. Acceptance, completion and abandonment have original sound cues.

A Handful of Green

Our bandages need fresh clover. Harvest twelve plants after accepting this work; three leaves are just as useful as four.

Objective

Harvest clovers × 12

Where to go

WHERE TO GO Search the clover patches west and north of Lanternrest. Green field dots on your map show harvest areas throughout the wilds; any plant counts after you accept. HOW TO HELP Right-click a clover or press E beside it. Remain still for two seconds. Movement and damage interrupt gathering. Return to Mara Reed at Lanternrest (-144, -91).

Rewards

Healing potion × 5

0250
Keep the Lanterns Burning

Hollow wanderers crowd the western paths. Drive eight back so our supply runners can travel.

Objective

Defeat Hollow wanderers × 8

Where to go

WHERE TO GO Hollow wanderers patrol guarded clover fields and woodland roads. Try the western lowlands around Lanternrest; any Hollow wanderer counts. HOW TO HELP Find a four-leaf clover to gain a magic school, then defeat eight wanderers. Animals do not count for this task. Return to Mara Reed at Lanternrest (-144, -91).

Rewards

Woven field satchel × 1

060
Word to the Crossing

Osric has heard nothing from us. Follow the winding road east and tell him Lanternrest still stands.

Objective

Speak to Osric at Briar Crossing × 1

Where to go

WHERE TO GO Follow the road east from Lanternrest toward Stillwater Crossing, then take the southeast branch to Briar Crossing (131, -88). HOW TO HELP Right-click Osric Vale or press E nearby, out of combat. Speaking to him delivers the message; collect your reward from Osric, not Mara.

Rewards

Lantern-road seal × 1

040
Bristles on the Road

Bristlebacks scatter our provision baskets. Thin ten of their number, then return. Peaceful deer and hares are no part of this task.

Objective

Defeat Bristleback boars × 10

Where to go

WHERE TO GO Bristleback boars roam the lowlands, roads and clover-field margins, including the country around Briar Crossing. Both aggressive and neutral boars count; deer and hares do not. HOW TO HELP Defeat ten boars after accepting the task. Return to Osric Vale at Briar Crossing (131, -88).

Rewards

Heartwood seed × 1

0100
The Highroot Patrol

Our scouts need the wilds thinned before another caravan leaves. Defeat twenty creatures after accepting this patrol.

Objective

Defeat wilderness creatures × 20

Where to go

WHERE TO GO Leave Highroot Camp by the winding southbound trail. Wilderness creatures anywhere in the world count, including neutral wildlife. HOW TO HELP Defeat twenty creatures after accepting the patrol. Return to Ilyra Moss at Highroot Camp (-136, 114). Raid guardians count too, but ordinary patrol targets are easier.

Rewards

Veilwalk potion × 3

0150
An Oath Before the Wardens

Thorncrown and Vesper cannot be overcome alone. Join a prepared raid and help defeat either guardian. Every eligible participant earns credit.

Objective

Help defeat a raid guardian × 1

Where to go

WHERE TO GO Thorncrown waits at (64, 45); Vesper waits at (-80, 82). Both guardians are marked on the map. HOW TO HELP Bring at least ten active empowered raiders; twenty is recommended. Help fight either guardian and remain within 70m when it falls. Eligible recent contributors receive quest credit. Return to Ilyra Moss at Highroot Camp (-136, 114).

Rewards

Runewoven expedition bag × 1

100

Gold, silver and copper

100 copper = 1 silver; 100 silver = 1 gold. Your bag shows all three denominations, including zero. Every ordinary hostile kill awards 8–12 copper; peaceful wildlife awards 4–6 copper. A raid guardian awards 20 gold to the current killing player. Shared boss coin distribution is planned. Ordinary enemies respawn after 65 seconds; bosses after 15 minutes.

Keeper prices are now 100 times their original values: 300–1,500 gold. These intentionally expensive purchases require long-term saving. Quest and creature coin rewards have not been multiplied. Purchases and quest rewards are validated by the host; a full bag never consumes payment.

ProvisionPriceKeeper
Fleetfoot potion30000Every keeper
Veilwalk potion35000Every keeper
Woven field satchel40000Mara Reed
Heartwood seed65000Mara Reed
Fire fury potion30000Osric Vale
Ice ward potion30000Osric Vale
Tideglass pearl65000Osric Vale
Runewoven expedition bag1,50000Ilyra Moss
Eye of winter1,20000Ilyra Moss

Controls & custom bars

InputAction
WASD / Space / /Run / jump / toggle walk
Mouse wheelFirst- to third-person camera; map zoom
Left / right dragOrbit camera / turn facing
Tab / left clickSelect a target
Right clickGather or loot first; otherwise punch a target
1 / 2 / 3 / 4Default strike / area / heal / Disrupt
1–0, - and =Activate the current binding in 12 slots
P / I / M / J / LAbilities / bag / map / journal / scores
E / RExtra interact / Disrupt
Enter / C / F8Chat / push-to-talk / microphone setup
V / F10Overhead health and auras / toggle GUI
F6 / EscapeHost controls / close panel or game menu

Drag available abilities from P or usable items from I to copy shortcuts. Edit bars moves/swaps slots, removes shortcuts and reorders utilities. Drag section headings to reposition; lock bars to play. Removing a shortcut never destroys an item. The normal utility row hides duplicate chat/settings buttons; Enter and Escape provide those actions. Edit mode exposes the complete saved utility order. Layouts save per traveler on this PC.

The map permits movement/casting and fades during travel; casting movement restrictions still apply. Water slows movement and triggers swimming when deep enough. Run is the default; slash toggles walking. New full-body gait, breathing and landing clips accompany a distinct female face, sculpted body and fitted wardrobe. Character art and animation remain in active refinement.

Hosting, voice & graphics

F6: weather, time, Arena random-school respawns and explicitly marked test tools. Manual reset changes world generation; permanent belongings remain. Ten-second logout can be cancelled and combat interrupts it. Living travelers restore saved locations on the same host.

Matching builds are required. EOS internet worlds use automatic device sign-in and direct connections or relay fallback. Local/LAN/direct-IP worlds use UDP 24772 independently of EOS. Configured limit 24 players is not a measured performance guarantee. No dedicated realms or cloud saves.

Voice starts off. Set a microphone with F8; hold C. Speech fades with distance. Enter opens global chat on this host; mouse-wheel scrollback retains up to 250 messages. Chat fades after inactivity; hovering or typing restores it. New messages preserve your reading position, and Latest returns to live chat. Do not share sensitive information.

Graphics: Full HD, 2560 × 1440 and 4K, render scale, quality/effect detail, VSync and frame caps. Audio includes master/voice gain and microphone choice. Rendering is rasterized; no RTX option.

The road ahead

Deeper anatomy, clothing and animation; richer biomes; complete quests, professions and talents; capitals, dungeons and raids. Public authenticated realms remain planning only. Hidden Normal-mode experiments are outside this guide and current menu.