PRIVACY · PREPARED 14 SEPTEMBER 2026

Your world.
Your local save.

What the Windows game stores, what a multiplayer host receives, and what this website does.

Scope and publisher

This policy covers Cloverwrath development preview 1.0.4 for Windows PC and these AlexAst pages. AlexAst is the developer's public name; the official Store listing, when available, identifies the publishing account.

Information on your computer

The game stores traveler names and opaque identifiers, appearance, graphics/audio preferences, action layouts, and host-owned progress: items, equipment, health, position and combat statistics. Windows and Unity may produce local logs containing device/build details, connection addresses and errors.

Multiplayer communication

Joining sends your identity, inputs and gameplay actions to your chosen host. The host sees connection addresses, controls the world and stores progress. Players receive relevant character/movement/combat data. Text chat passes through the host to session participants.

Optional microphone audio is captured after setup is enabled and transmitted while push-to-talk is held. The host relays voice to nearby players. The game does not implement saved voice recordings or a developer-operated chat archive. Participants can independently record what they hear or see.

Developer services

There are no AlexAst-operated player accounts or cloud saves, advertising or in-app purchases. Choosing internet play initializes Epic Online Services (EOS). EOS authenticates a device-based product user, manages lobby identifiers/membership and may relay gameplay, text and voice packets. Epic processes connection and service information under its privacy policy. The game supplies the generic sign-in display name Traveler; gameplay character information is exchanged with your host. Local/LAN/direct-IP play does not require EOS sign-in. Optional Unity analytics, device statistics and automatic exception capture are disabled in this build. Hosting does not upload your save to AlexAst. Windows and Microsoft Store may process installation, purchase, security and diagnostic information under their own policies.

Online service and host trust

Online identity is device-based; it is not a shared account across computers. A host remains responsible for the simulation and its copies of player progress. Online and direct-IP worlds keep separate saves. Use hosts you trust. Direct-IP connections do not provide EOS identity verification and are best used with trusted friends or a private VPN.

See Epic Games privacy policy for its service processing. Local files alone do not erase records held by a host or an online provider.

This website

These static pages contain no analytics tags, cookies, accounts, advertising or third-party scripts. Item search runs locally in your browser. Hosting can receive normal request information including IP address, browser, URL and time in delivery/security logs. External destinations have separate policies.

Retention and control

Saves stay on the computer holding them until deleted; automatic backup files may also exist. You cannot remotely erase another host's copy: ask its owner. See Your data for backup and deletion steps. Support receives only what you send.

Support correspondence

Email contactaacore@gmail.com for support or privacy requests. Your email address, message and attachments are processed by the email provider and developer to answer your request and retain necessary correspondence. Do not send sensitive information. Ask us to delete correspondence when no longer needed; legal obligations may require limited retention.

Age suitability

Fantasy combat, death effects and optional player communications are included. This is not a child-focused service. Official regional ratings await the Store questionnaire; no age rating is claimed here.

Changes

New account or network features will require an updated policy before release. Contact us at the email above with questions.

Player mute preferences

Muted character identifiers are stored on your PC for the selected host. Muting hides received text and proximity voice locally; it does not send a report or block that player for others.